Join Brian Bradley for an in-depth discussion in this video Augmenting a substance using Max nodes, part of 3ds Max: Substance to Arnold.
- [Instructor] Let's imagine that,…having brought our scene to its current state,…we're looking at the latest test render,…which of course is where we actually…ended the previous exercise,…and have decided that the wall behind our robot…needs to look a little more weathered,…a little more grungy, shall we say.…Well, if we open up the material editor…using the M key and in the wall tab…double click to load up the exposed substance parameters,…we do have a bunch of controls with which we could work,…one of which is called Moss_Amount.…Unfortunately, though, we would find…on investigation that this option…controls the intensity of moss color in the texture…rather than giving us a way to spread the moss…across the surface of the wall,…which is what I wanted to do.…
Now we could go back into Substance Designer…and have the control that we need built into the material.…But truth to tell, we can just as easily…use 3DS Max and our Arnold nodes…to augment our substance in any way that we want.…To demonstrate the ease of this,…
- Why should we use substances?
- Choosing a substance workflow
- Using Bitmap2Material in 3ds Max
- Building up your material
- Working with substances and maps from the Designer application
- Using a substance with Arnold
- Improving your substance results
- Exporting your map types
Skill Level Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
Substance Painter Essential Trainingwith Wes McDermott5h 55m Appropriate for all
1. An Overview of the Substance Toolset
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from the Designer Application
4. Working with Maps from the Designer Application
5. Working with Maps from the Painter Application
Next steps1m 25s
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