Attaching polygon meshes to a single object


show more Attaching polygon meshes to a single object provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Attaching polygon meshes to a single object

Now, we are going to look at attaching parts together. So what I want to achieve here at the end is I want to have the base of my robot arm have an extruded cylindrical tower here that terminates in a spherical ball joint. So the easiest way for me to accomplish this is to create a sphere, attach the two parts together, and then sort of bridge the gap. So I'll start by creating a sphere. To make my life easier, I am going to turn on 3D Snaps, and I'll right-click on that Snap Tool to make sure that grid points is the only thing active.

I will go to my Create panel, and I'll create a sphere. I'll make it nice and big, bigger than it really needs to be, just so that it will be easier for me to move around, and I'll grab the Move Tool. And you'll see here that the Move Tool with Snaps turned on has a little extra circle in here, and this is an improvement to the snaps in 3ds Max 2011. The way it works is you click on the little circle, and you're actually snappin...

Attaching polygon meshes to a single object
Video duration: 5m 33s 10h 4m Beginner

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Attaching polygon meshes to a single object provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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