Attaching the hammock to animated objects


show more Attaching the hammock to animated objects provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max show less
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Attaching the hammock to animated objects

We have already in this chapter seen how we can lock portions of an mCloth object in place by pinning a vertex subobject selection. However, because of the way that pinning works--that is, locking vertices to fixed points in world space--it would really be of no use to us with our current scene setup. If I just come down and hit the Play button on our animation controls, you can see that each of our hammock platforms are in fact animated. Maybe the term animated is a little grandiose for these simple motions, but you get the idea: the platforms are moving.

Let's take a look first of all at what would happen if we were to use the pin constraint with our current setup. To do that, let's bring up the Select Camera dialog by using the C key on the keyboard and then selecting the Target_CloseUp camera from the list. Now, if I just select the hammock geometry, you can see that it already has an mCloth modifier applied to it. And if I just come down to Vertex subobject level and scroll d...

Attaching the hammock to animated objects
Video duration: 4m 5s 3h 53m Intermediate

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Attaching the hammock to animated objects provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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