Understand how to combine multiple polygonal objects within 3ds Max using the attach tool. In this video, George shows how to select and then combine multiple separate polygonal surfaces using the attach tool. The video also shows how to separate objects using detach.
- [Instructor] When doing polygonal modeling,…there are many times when we'll want…to connect objects together without using a hierarchy.…And we can use Attach and Detach to do that.…So here I have a fairly simple scene.…I have this table with two legs,…as well as a plant with some leaves,…and, as you can see, we have all of these over here.…Now if I wanted to make this table…into one object rather than two,…I can do what's called an Attach.…
So we can do this over in the Edit panel,…and notice how this object here…is an editable poly already,…so we don't need to add an editable poly modifier to this.…So we can go down here, and you'll see…that we have…Vertex, Edge, Border,…as well as Polygon and Element.…Now elements are basically separate objects…within the polygon, and this is the basis…for doing Attach and Detach.…
So I'm gonna go into Element here.…And notice how, when I have this tabletop selected,…that when I select Element, it selects the whole thing.…If I go down to Polygon,…you'll notice here that we can also go to Polygon here,…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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