Join Ryan Kittleson for an in-depth discussion in this video Attaching body parts with different numbers of edges, part of Modeling a Character in 3ds Max.
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We've already learned how to attach body parts that have the same number of…edges when we welded the ear to the head,…but what if body parts have different numbers of edges?…This is a common issue that modelers run into because many times we make new…models by cutting up and reusing existing models.…It's also an issue if we make body parts separately, like we've been doing in this course.…There are just a few strategies to keep in mind when doing this and once you…learn them, attaching anything to anything else will be simple.…There are three basic techniques to equalizing the number of edges on…either side of a gap.…
The first two are really easy to remember.…Simply add edge loops to one side or remove them from another.…However, there are times when adding or subtracting edge loops isn't an option.…For example, if more geometry will make you go over your poly limit, or if it…would just make things too complicated and removing them isn't an option…because there is just no geometry to spare,…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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