Attaching body parts with different numbers of edges


show more Attaching body parts with different numbers of edges provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
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Attaching body parts with different numbers of edges

We've already learned how to attach body parts that have the same number of edges when we welded the ear to the head, but what if body parts have different numbers of edges? This is a common issue that modelers run into because many times we make new models by cutting up and reusing existing models. It's also an issue if we make body parts separately, like we've been doing in this course. There are just a few strategies to keep in mind when doing this and once you learn them, attaching anything to anything else will be simple. There are three basic techniques to equalizing the number of edges on either side of a gap.

The first two are really easy to remember. Simply add edge loops to one side or remove them from another. However, there are times when adding or subtracting edge loops isn't an option. For example, if more geometry will make you go over your poly limit, or if it would just make things too complicated and removing them isn't an option because there is just...

Attaching body parts with different numbers of edges
Video duration: 5m 16s 4h 31m Intermediate

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Attaching body parts with different numbers of edges provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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