Assigning a material ID G-Buffer channel


show more Assigning a material ID G-Buffer channel provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Assigning a material ID G-Buffer channel

I've got my particles doing what I want, but I want to just to make them look a little bit more interesting by adding some glow, which will cause them to kind of all blend together. So I'll go back to the Material Editor with the M key, and I want to add a Lens effect. I can do that on a per object basis, but I can also do it on the per material basis. So on the Material Editor, if you select a material, you'll see there is a button here that says Material ID channel. This is just a way for you to assign an effect to a material instead of an object.

So I'll hold that down and I'll just choose ID number 1. So I've got the ID selected. That's all there is to that. I'm going to now assign a Lens Effect to this particular material.

Assigning a material ID G-Buffer channel
Video duration: 46s 10h 4m Beginner

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Assigning a material ID G-Buffer channel provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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