Learn how to apply mapping coordinates using Open Shading Language nodes.
If you didn't see that movie, go back and watch it…and follow the steps to generate a liquid cache…in the exercise scene file.…Now let's talk about pre-visualizing…the data in the view port.…Go to the display settings and the default…display type is point.…we can change the color min and max…and set color min to fully green…and set color max to 100% red.…
And then we can press play or scrub in the timeline,…and we see a pretty clear representation…of the current data channel…and the default data channel is vorticity,…and that's a good one for the default…because it represents fine bubbles under the surface.…We'll talk about vorticity in detail in a few weeks,…but today let's look at the other channels.…First of all we have the age channel,…I'll scroll up to the top and choose that.…Age stores the time in seconds from which…the particle was first emitted,…but this is really only useful if the emit type…is set to emitter in the solver parameters,…emitter objects, emitter parameters,…here and if it's set to container as it is in this scene,…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
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3ds Max: Rendering with Arnold (2017)with Aaron F. Ross2h 40m Intermediate
3ds Max 2019 Essential Trainingwith Aaron F. Ross10h 39m Intermediate
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3ds Max: Tips and Tricks
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