From the course: 3ds Max 2017 Essential Training
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Assigning Multi/Sub-Object materials - 3ds Max Tutorial
From the course: 3ds Max 2017 Essential Training
Assigning Multi/Sub-Object materials
- [Voiceover] Very commonly in a 3D seed, you'll want to have more than one material assigned onto a single object. These dining room pendent lamps are a good example of that. I want the exterior to be a single color, like black. I want the interior to be white to better reflect the light. To do that, we can use something called a multi-sub object material. We can actually select polygons and drag and drop materials onto those selected polygons. That will automatically create a multi-sub object material. Sometimes however, that process gets a little bit confused and you might end up with more material assignments than you need. Also, I prefer to create that multi-sub object material manually, so I have full control. Of course, for the demo. It's a good idea to do it through the manual process so that we see exactly how it works. Let's open up the material editor with the M key on the keyboard. In this version of this scene I've got a black mat material assigned to those objects. It…
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Contents
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(Locked)
Using the Compact Material Editor6m 17s
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Using the Slate Material Editor6m 52s
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(Locked)
Managing scene materials and sample slots7m 4s
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(Locked)
Adjusting standard material parameters4m 13s
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(Locked)
Adjusting physical material parameters8m 49s
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(Locked)
Assigning Multi/Sub-Object materials6m 44s
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(Locked)
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