This video takes a look at applying standard materials to objects in KeyShot. George shows how to select materials from the library and assign them to specific objects.
- [Instructor] Now that we have our objects…into KeyShot, let's go ahead and…assign some basic materials.…Now the objects that we imported…did come along with materials…and if we go over here into our scene tab,…you can see under materials we have…all of these different materials…that came in with the FBX file that we imported.…But we want to actually assign…our own materials to this, so we can…either keep or leave behind any of these.…And I'm going to go ahead and just start…replacing some of the materials.…
So I'm going to go ahead and start off…with the bottle itself.…So I'm going to click on this, and you can see…we have the bottle selected.…And if we go over to our materials panel here…you see we have all sorts of different materials.…We have different types of paint.…We have cloth and leather.…And we also have glass, and that's…kind of what we're looking for for this bottle.…We're going to select a type of glass.…So if I open this up you can see we have…clear glass, we have frosted glass,…textured and so on.…
In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot.
- Navigating the KeyShot interface
- Configuring performance settings
- Managing the objects in a scene
- Importing assets into KeyShot
- Assigning and modifying materials
- Setting up the final render
- Creating materials
- Working with transparency and refractions
- Using objects as lights
- Creating a turntable animation
- Animating parts of objects