Learn about the many renderers available for 3ds Max. These include the standard renderer, the iray renderer, the mental ray renderer, and the new Autodesk Raytracer (ART) renderer. Learn the differences between these renderers, as well as how to configure them through the render settings.
- [Instructor] Now let's take a look at rendering … in 3ds Max. … Rendering in Max can be controlled … by any number of different types of renderers. … So when you set up your scene you'll need … to keep your renderer in mind as you create your materials, … your textures and your lighting, … because you'll want to aim those … towards the renderer you'll want to use. … Now which renderer you choose … will depend upon your application. … Now let's take a look at some of the basic renderers … that are included in 3ds Max, … and then we'll go through and show you how … to set them up using render settings. … 3ds Max has four main renderers that come with it. … They are the Scanline renderer, … Arnold, ART, which is the Autodesk Raytracer, … and as well as the Quicksilver hardware renderer. … In addition to this we have a number … of third-party renderers that can plug into Max. … Now the Scanline renderer is the original renderer … that came with 3ds Max. … And in many respects it is a legacy renderer …
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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