Join Brian Bradley for an in-depth discussion in this video Arch & Design: Translucent (cloth), part of Learning mental ray in 3ds Max.
…In this video, w're having a little bit of a change in scenery in order to…demonstrate how the A&D material can be used to create objects that…behave fairly realistically when rendered in direct light.…In this case, the sun.…Indeed, the method we will look at here, can be used to create materials that…are more organic in nature, such as both fabric and foliage to name just two.…To accomplish this, we are going to be using the A&D materials,…translucency feature along with a little bit of hidden Mental Ray functionality.…
To see how things currently stand with our table cloth material,…let's take a render of the scene.…What we have, as you can see, is a fairly decent looking surface material with…this bright checkered pattern standing out quite nicely.…Clearly though,…in this particular camera view, we are looking almost directly into the sun.…And yet, we're not really seeing any kind of light penetration through what it…clearly a fairly thin tablecloth fabric.…This is the effect we're going to be creating here.…
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
MassFX and 3ds Max: Creating Simulations (2013)with Brian Bradley3h 53m Intermediate
Learning CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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