Join Brian Bradley for an in-depth discussion in this video Arch & Design: Refractive (glass), part of Up and Running with mental ray in 3ds Max.
…Glass of course is one of those material types that most of…us come into contact with on pretty much a daily basis, in one form or another.…So the chances that we will want or…need to recreate glass objects on a rendering project are probably quite high.…Now compared to older 3ds Max shaders such as the standard, raytrace, and…even architectural materials, the metal ray AD shader really does…make creating a whole range of realistic glass types a pretty quick, simple, and…painless task, as we will demonstrate here.…
As we did with our shelf material, let's make a start here by opening up…the material editor and creating a new slate view called Champagne Glasses.…We will naturally want to drag out a new A and D material for ourselves and then over…in the parameter editor name, it as per our view, namely Champagne Glasses again.…Then over in lay manager, we can go ahead and…select all of the glass geometry in the scene and then right click on…our material header and choose the assigned material to selection option.…
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
Getting Started with CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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