Join Brian Bradley for an in-depth discussion in this video Arch & Design: Reflective (metals), part of Learning mental ray in 3ds Max.
…In this exercise, we're going to look at creating a highly reflective chrome-like…metal by means, of course, of the Mental Ray A&D materials controls.…To start, let's open up the material editor and…create a new slate view called Chrome.…Next, we can drag out a new A&D material and…then over in the parameter editor, call it Chrome also.…And then, of course,…we will want to select the bowl geometry sitting on our shelf here,…and from the Slate toolbar, use the assign material to selection button.…And we could, of course, make use of the templates here, where we do,…amongst others, have both chrome and brushed metal options available to us.…In order to become as familiar as possible with the materials controls,…we are once again going to build this particular material manually.…Now, whilst as with the glass material in our previous exercise, the diffuse…controls here won't be adding any actual color or such to our metal material,…they will, unlike glass definitely be having an effect on its final look.…
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
MassFX and 3ds Max: Creating Simulations (2013)with Brian Bradley3h 52m Intermediate
Learning CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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