Join Brian Bradley for an in-depth discussion in this video Arch & Design: Overview, part of Learning mental ray in 3ds Max.
…The Mental Ray architectural and design material, is, in my opinion,…somewhat unfortunately named, monolithic material shader designed to…help render artists create most, if not all, hard surface material types.…However, it can also be used to create a number of softer or…more organic substances, such as rubber, foliage, and fabrics, to name just a few.…Now I say that the material is unfortunately named because,…having a label such as architectural tied to a tool can sometimes cause people to…view or use it in a somewhat limited manner.…
Which would, in this instance, be doing a great disservice to the power, and…versatility of the shader itself,…as well as to the way in which render artists can make use of it.…Now whilst we will throughout the course of this chapter become familiar with…the A&D Materials major features, I would like,…in this particular video, to pay attention to some of the lesser used features that…we won't really get a chance to work with.…Now the very first thing we do need to understand about the A&D material,…
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
MassFX and 3ds Max: Creating Simulations (2013)with Brian Bradley3h 52m Intermediate
Learning CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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