Join Brian Bradley for an in-depth discussion in this video Arch & Design: Diffuse, part of Learning mental ray in 3ds Max.
…Given that the A and D material is, as already noted, capable of…reproducing all sorts of surface properties and material types for us.…It seems only sensible to start with the basics and…focus, first of all, on adding just diffuse or color properties to our object.…Then, as we progress through the chapter, we can add further realism to…the scene by adding reflective and refractive materials also.…To get started then,…let's come to the main toolbar and open up the material editor for ourselves.…Now, I'm going to be working in the Slate version of the editor here, so…if you are currently using the compact version you may want to switch over.…Just so that you can more easily follow along with what I am doing.…If however you are comfortable translating what…I do in the Slate editor over to Compact then that of course will be just fine.…The first thing I want to do in order to keep our materials nicely organized then,…is create a new view or…tab by right clicking, and then choosing the create new view option.…
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
MassFX and 3ds Max: Creating Simulations (2013)with Brian Bradley3h 52m Intermediate
Learning CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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