Learn how to shorten render time with a fake GI setup in 3ds Max.
- [Instructor] Global illumination, or bounce light,…is relatively fast in the Arnold Renderer…because it's an optimized renderer.…However, in many cases,…your render times are still too long,…and Arnold is not fast enough.…Animation is one area in particular…that benefits from shorter render times.…This week I'll show you how to set up Arnold…for a very fast render that looks plausible…but does not use global illumination…and therefore will render in a fraction of the time.…
This is just a technique from the olden days,…sometimes known as fakeocity.…We're applying an overall ambient light to the entire scene…in order to give the impression of bounce light.…Let's check out the render setup.…Go in there.…And I've got my scene set up…for ActiveShade mode rendering.…In the system tab,…I have Legacy 3ds Max Map Support enabled,…and I'm rendering on all but two…of my current processors threads, or cores.…
In the Arnold Renderer tab,…I have default samples and ray depth.…Let's take a look at this.…Click on the render button to execute ActiveShade.…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max: Advanced Lighting (2017)with Aaron F. Ross2h 52m Advanced
3ds Max: Advanced Materials (2017)with Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
New This Week
3ds Max: Tips and Tricks
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