Get familiar with the new interface
- The 3ds Max Interface has been updated with all new icons. And the interface has been unified so that the same engine is driving all of the different parts of the interface. Previously that wasn't the case and it resulted in a lot of performance issues. You'll notice that the new version is much snappier. I just want to clean up the interface a bit here for the purposes of our course. I'm gonna turn off the ribbon. Disable that up here. And also get rid of the scene explorer for now. I'll tear that off and close it.
I don't really need this view port layout tab. I'll right-click on an empty spot of the main toolbar. And then from that pop-up menu choose to disable the view port layout tabs. I don't really use the view cube. I'd like to disable that. The best way to do it is from the view port configuration menu. Go to the plus sign, configure view ports, and in the view cube tab just disable it. Click apply, ok. And now we've got a strip down interface it's going to work better for the purposes of our demos.
One new addition in the default 3ds Max Interface is the zoom gizmo which is available in other Autodesk applications. When you use the mouse wheel to dolly forward and back you don't get the gizmo but if you get the keyboard shortcut you will. And it's Control Alt and hold down the middle mouse button. You see that little green sphere that's your target for the dolly in for you movement. OK that's the new 3ds Max Interface. Again eveything is the same it just works and looks and works better.
- New viewport display menus
- Using the standalone Asset Library
- Visualizing computational fluid dynamics
- Exporting to Print Studio for 3D printing
- Saving models and animation with the Game Exporter
- Building complex objects with new Booleans
- Modeling and mapping with new TextPlus primitive
- Editing keyframes with new Curve Editor tools
- Applying skin weights with Voxel and Heat Map solvers
- Mapping spline textures with shape maps
- Simulating surfaces with Physical Material
- Rendering with ART
- Rendering in the cloud with A360