Applying path constraints


show more Applying path constraints provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Applying path constraints

A constraint is a type of controller in which one object controls another object, or one entity controls another entity. So constraints are very useful. One of the most common ones is a Path constraint where you can attach an object to a Spline Curve and have it animate down that path. So I am going to use this example here to make a simple turntable animation. It's a very common thing that modelers need to do so they can show off their work. So I have got a model here and what I want to do is create a circle that's going to be the path and then a camera to attach to that path.

So I'll go to my Create panel. I want to go to Shapes, and I want to make a circle. I'll snap to the grid, and I'll position my cursor right at the origin so that my circle is right there centered on the model, and if I am not sure whether it is or not, I can always go into the Move tool and right-click on that and make sure, okay, the circle is at an absolute position of 0, 0, 0. And I'll a...

Applying path constraints
Video duration: 4m 55s 10h 4m Beginner

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Applying path constraints provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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