From the course: 3ds Max: Medical Product Visualization with Arnold
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Applying materials - 3ds Max Tutorial
From the course: 3ds Max: Medical Product Visualization with Arnold
Applying materials
- [Instructor] Whenever you want to apply a image or another kind of map to geometry, you're always going to have to employ UVW mapping, and that's required for any element that needs special image or procedural materials such as cross-sections used to show cutaway views of the instruments, or in this case, a spine. So let me just walk you through the real basic process to do that. Let's take a look at our material editor here, and what I've done is I've created a multi-sub-object material for the spine. The spine itself uses ID1 and then the cross-section, which is another material, is using ID number two. So here's the setup. Take a look at this. So here's the basic mesh. Let's go ahead and isolate this so we can kind of see it in the viewport. So I added a slice modifier to this to cut it in half so we could show a cutaway of the bone, and then I added an edit poly modifier to that and selected those two faces, and then I added a UVW modifier and set that modifier to use map…
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