With the dolls adjusted to suit, we can now take a look at our camera animation and positioning in order to see if there is any way in which we can improve the overall feel of our shots. And, as it stands, there are a number of tweaks we can go ahead and apply here.
- [Voiceover] Now whilst the very best approach…to an examination of both particle…and camera animation in our scene would, at this point,…include taking a full render of the sequence…and then scrutinizing everything…with lighting and materials in place,…the simple truth of production is that…there very rarely is time for such luxuries.…To get the preview that we need, then,…let's set our viewport viewing style back to realistic…and then from the Tools menu,…come to the Grab Preview flyout…and choose the Create Preview Animation option.…In the Make Preview dialogue,…we need to make certain that…we are rendering the active time segment,…and that we are rendering…at the highest resolution possible.…
Which, unfortunately, given the window size…that we are running Max in, is a maximum of 922 by 518.…If we ran 3ds Max full-screen, of course,…this would be quite a bit higher.…In the Visual Style section, we need to make certain…that the Realistic and Textures options are chosen…and then that the Microsoft Video 1 codec…
- What is V-Ray RT?
- Using RT as an ActiveShade renderer
- Taking the options further
- Setting up a V-Ray RT project in 3ds Max
- Adding geometry and cameras
- Creating animation with V-Ray RT
- Setting up a particle system and deflectors
- Adding lighting
- Texturing and adding materials
- Adding render elements
- Adjusting render element parameters
- Compositing in After Effects
Skill Level Intermediate
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Introduction to V-Ray RT
2. Project—Setting Up the Scene
3. Project—Creating Animation
4. Project—Setting up the Lighting
5. Project—Working with Materials
6. Project—Working with V-Ray RT & Render Elements
7. Project—Compositing in After Effects
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