Join George Maestri for an in-depth discussion in this video Animating a run: the passing pose, part of 3ds Max: Character Animation.
Let's go ahead and start animating our run.…Now before we get started, we do need to know how long the run will be--…in other words, how many frames for each step.…In this case, we're going to do about a medium-paced run, which is a total of 16…frames for the cycle, or 8 frames per step.…Now as we animate this, we're going to start with the lower part of the body,…just like we did in the walk.…We're going to start with the feet and the hips and get those all working together.…
And then in a second pass, we're going to do the upper body.…So I have my timeline set for a total of 16 frames.…We're going to go from frame 1 to 17, and let's go ahead and get our first pose blocked out.…In a run, I usually find that the passing position is actually a better place to…start than the extended position, because the passing position actually is a…slightly more stable pose.…So let's go ahead and get started on that pose.…
I'm going to view my character from the side here, and I'm just going to go ahead…and start by making sure I have Auto Key turned on, and I'm usually working in…
Author
Released
4/12/2012- Posing digital characters
- Creating stock poses
- Understanding forces, character motion, and secondary motion
- Keyframing initial poses
- Animating weight shifts and pose-to-pose transitions
- Animating walks and runs
- Adding personality to a walk
- Animating facial movement: blinks, head turns, and mouth movement
- Animating an entire scene
Skill Level Intermediate
Duration
Views
Q: Where can I download the Linktivity Presenter drawing tool?
A: Linktivity Presenter is no longer available since the recording of this course. An alternative on-screen drawing tool is VB Doodle, which works with most 3d rendering software. Download VB Doodle here.
Related Courses
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Modeling a Character in 3ds Max
with Ryan Kittleson4h 31m Intermediate -
Maya: Character Animation
with George Maestri6h 6m Intermediate
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Introduction
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Welcome1m 8s
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Using screen drawing tools2m 28s
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1. Posing Digital Characters
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Creating strong poses3m 27s
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Creating stock poses4m 59s
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2. Animating Characters in Motion
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Understanding drag6m 43s
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Refining the animation6m 37s
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3. Creating Pose-to-Pose Animation
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Keyframing initial poses6m 12s
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Creating the blocking pass6m 53s
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Moving holds4m 38s
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Animating weight shift3m 13s
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Animating a wave5m 53s
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4. Animating Walks
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Analyzing a walk4m 13s
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Animating a walk: arm motion7m 42s
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Animating a walk: the head3m 45s
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5. Adding Character to a Walk
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Changing a walk using poses4m 52s
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6. Animating Runs
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A run in four poses2m 22s
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7. Facial Animation and Dialogue
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Animating blinks6m 33s
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Animating a head turn4m 49s
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Working with audio3m 33s
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Animating vowels: A, E, and I13m 16s
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Animating vowels: O, U, and Y10m 12s
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Animating lip sync: the eyes7m 31s
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Animating lip sync: the body5m 46s
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8. Animating a Scene
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Creating the main poses4m 2s
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Blocking poses to dialogue5m 31s
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Animating moving holds6m 51s
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Creating weight7m 33s
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Adding secondary motion8m 56s
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Animating dialogue6m 40s
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Adjusting head motion5m 10s
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Adding blinks5m 45s
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Conclusion
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Goodbye24s
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Video: Animating a run: the passing pose