Join Aaron F. Ross for an in-depth discussion in this video Sketching freeform topology over a polygon mesh , part of 3ds Max: Tips, Tricks and Techniques.
- [Instructor] The Modeling ribbon provides a topology tool…for situations when you need to manually retopologize…a polygon mesh.…That means to restructure the mesh, or better flow of edges,…usually in preparation for subdivision surface smoothing.…This mesh is not well suited to sub-Ds…because it's built from all triangles.…It has multiple intersecting edge loops…going in different directions,…and it also has some places where five or more edges…meet together in a thing called a pole,…but using the topology tool, we can build a clean, new mesh…built out of quadrilaterals with edge loops…that follow the contours of the shape.…
I'll open up the ribbon, and select the athena_body model,…and we could just start directly drawing on this surface,…however, it's a much better practice to create a new object…and leave this one as it is,…so I'll create a sphere object in my scene.…Just go to the Command panel, Create,…Standard Primitives, Sphere,…click and drag anywhere to create that,…right-click to end object creation,…
AuthorAaron F. Ross
Skill Level Intermediate
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