Author
Released
2/1/2018- Reviewing the importance of pivot points in animation
- Accessing and working with controllers in the UI
- Creating reaction animations
- Constraints
- LookAT controllers
- Wire parameters
Skill Level Intermediate
Duration
Views
- [Brian] Hello there and welcome to our Animating in 3ds Max course. My name is Brian Bradley, and I'm really looking forward to working with you as we examine the constraint, controller, and wire parameter tools in Max, hopefully getting to understand the important role they can play in helping us create good-looking animated sequences. And, of course, we do need to bear in mind that animation can be created not just for use as a finished deliverable, but also as a tool for iterative design. Getting to understand how to use the rigging and animation tools in Max as quickly and efficiently as possible then can be a massive productivity and quality booster, which is where our hopefully extended look at these tool sets in 3ds Max will come in handy.
If you are ready to get grips with using these tools in Max then, let's get going and dive right in.
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Introduction
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Welcome53s
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File gamma and unit handling2m 42s
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What is an animation rig?2m 35s
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1. Controllers
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Working with waveforms3m 18s
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Limit controller3m 16s
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Motion capture setup3m 28s
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Using motion capture4m 52s
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Using the Spring controller2m 36s
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2. Constraints
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Constraints explained3m 16s
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Using LookAt2m 54s
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Adding to a path5m 31s
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Forming an attachment4m 3s
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Creating a link3m 15s
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Handling orientation4m 10s
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Controlling position5m 15s
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3. Wire Parameters
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Wire parameters explained3m 12s
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Wiring example one4m 36s
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Wiring example two4m 59s
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Wiring example three6m 2s
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Conclusion
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What's next1m 6s
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Video: Welcome