From the course: Unity: Timeline and Cinemachine

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Animate depth of field

Animate depth of field - 3ds Max Tutorial

From the course: Unity: Timeline and Cinemachine

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Animate depth of field

- [Instructor] One of the nicer things about the post processing layer system is that it allows you to apply multiple effects to a camera, and then animate between them. So we're going to use this to create a change in focus in the depth of field effect. So the first thing I want to do is I want to create a couple of post processing profiles. So I'm going to go ahead into my project window here, under Assets, and we're going to do Create Post Processing Profile. And this first one I'm going to call it Post Processing, let's call this Focus Far. And under that, I'm going to add in just Depth of Field. And let's go ahead and click all these on. And then I'm going to go ahead and create one more. Post Processing Profile, I'm going to call this Post Processing Focus Close. And then again, we're going to add in Depth of Field. And let's go ahead and just click 'em all on for now. So now I've got these two profiles. And I'm going to animate between them. So what we need to do is a Create an…

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