Gain knowledge about how to animate Bipeds using Character Studio in 3ds Max. In this video, George takes two Bipeds and animates them using a variety of techniques. He shows how to do basic keyframing on a Biped skeleton, then moves on to Biped’s footstep mode. He then imports motion capture data and applies it to a skeleton.
- [Voiceover] Now let's take a quick look at how…to animate bipeds.…Now we can animate bipeds using one of three methods.…We can keyframe them, we can use automatic animation,…which uses footsteps to drive the position…of the character, or we can import motion-capture data.…So, each biped, I'm going to have two of them…in the scene here, so I'm going to go ahead and select this…first one, biped01.…Now, if you're not in figure mode you should be able…to animate a biped fairly simple.…
You can manipulate the joints, either through rotation…or translation, so they can go from IK to FK very easily,…and if you turn on autokey you can basically animate them.…So if I move this arm here and then scrub my timeline…forward and move my arm here, you can see that…I'm getting some animation.…So now he's basically going from there to there.…And if I wanted to, I could actually go through and actually…keyframe animate the whole character.…
But one of the things about biped is that it does allow…for some degree of automation.…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
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