Join Zaheer Mukhtar for an in-depth discussion in this video Analyzing the reference image, part of 3ds Max: Stylized Environment for Animation.
- [Voiceover] Now, let us analyze our reference image here.…This image has generously been provided to me by…one of my favorite stylized artists, Hichem Zarrad,…and I would encourage you to go and visit his blog.…This is his blog, hichemzarrad.tumblr.com,…where you can find tons of stylized art…including characters and environment.…Now, if you apply all those rules that we…studied in previous lesson…you would see that most of them do apply on his stylized art…though he has very specific style of stylization.…
I would suggest that you go through all of his art and…look into some more elements…that he has used for stylization.…That's why his art has been kind of unique.…Now, coming back to the concept art,…I see that this art does look stylized…but some of the points that we discussed previously…are still missing such as having curved shape…which I see some curve in here…but I would like to add some more curve to the roof…and I see some tilting here…but I would like to exaggerate this…and similarly a bit of more exaggeration on the shapes here.…
First, Zaheer explores artistic ways to block out the basic forms of your structure, such as using exaggerated proportions and irregular, tilted shapes. Next, he shows how to add details to the forms. Then he demonstrates how to add the more stylized elements including textures, imported materials, color refinements, and lighting. He wraps up the course by wrapping up the workflow, making final render passes and preparing the scene for export. Along the way, he covers art creation, modeling, compositing, and more.
- Exploring the elements of stylization
- Analyzing a reference image
- Blocking out basic shapes
- Reshaping forms
- Creating details
- Creating stylized elements
- Creating materials in 3ds Max
- Color correcting materials
- Preparing materials for export
- Importing elements into a scene
- Adding lights to a scene
- Setting up V-Ray Renderer
- Fixing issues with renders and lights
- Compositing render passes in Photoshop
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 10m Intermediate
1. Blocking Out Basic Shapes
2. Adding Details to Basic Shapes
3. Creating Stylized Details
4. Creating Textures, Exporting, and Rendering
Next steps1m 54s
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