Author
Released
12/9/2014- Managing and tracking assets
- Setting up a shared texture library
- Streamlining user interfaces
- Using Maya mode hotkeys in 3ds Max
- Harmonizing scene units and frame rates
- Rendering procedural textures to bitmaps
- Translating scenes with the FBX file format
- Correcting materials, lighting, and surfaces
- Using the Send To command
- Baking animation to keyframes
- Saving a geometry cache
- Distilling complex animation with Alembic
Skill Level Advanced
Duration
Views
- [Voiceover] Hi, I'm Aaron F. Ross. Welcome to 3ds Max and Maya Integration. Whether you're switching from one of these programs to the other or require inter opera ability between the two, this course will help. First we look at managing assets including setting up custom project directories. To make transitions between Maya and Max as seamless as possible, we harmonize their respective preferences. Prepping for export often requires making textures and animation and we look at several methods for accomplishing that. We send several scenes from one program to the other using both FVX and a landing file formats.
Let's leverage the powers of two 3D heavyweights in 3ds Max and Maya Integration.
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Introduction
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Welcome42s
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Using the exercise files2m 18s
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1. Managing Assets
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Asset tracking in 3ds Max4m 19s
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2. Harmonizing Preferences
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Changing Maya's up axis2m 28s
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Setting Maya Grid options4m 26s
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Setting frame rate7m 45s
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3. Transferring Materials
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Render to Texture in 3ds Max12m 2s
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Importing FBX in Maya3m 19s
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Correcting surface normals3m 43s
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Resolving file paths3m 36s
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Embedding media in FBX2m 34s
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4. Transferring Models and Animation
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Using the Send To command4m 27s
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Baking animation in Maya2m 54s
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Saving a geometry cache3m 55s
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Exporting from Maya to FBX2m 27s
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Importing FBX in 3ds Max4m 39s
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5. Transferring Data with Alembic
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Enabling the Alembic plugins1m 17s
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Exporting to Alembic2m 45s
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Conclusion
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Goodbye43s
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Video: Welcome