AuthorAaron F. Ross
- Managing and tracking assets
- Setting up a shared texture library
- Streamlining user interfaces
- Using Maya mode hotkeys in 3ds Max
- Harmonizing scene units and frame rates
- Rendering procedural textures to bitmaps
- Translating scenes with the FBX file format
- Correcting materials, lighting, and surfaces
- Using the Send To command
- Baking animation to keyframes
- Saving a geometry cache
- Distilling complex animation with Alembic
Skill Level Advanced
- [Voiceover] Hi, I'm Aaron F. Ross. Welcome to 3ds Max and Maya Integration. Whether you're switching from one of these programs to the other or require inter opera ability between the two, this course will help. First we look at managing assets including setting up custom project directories. To make transitions between Maya and Max as seamless as possible, we harmonize their respective preferences. Prepping for export often requires making textures and animation and we look at several methods for accomplishing that. We send several scenes from one program to the other using both FVX and a landing file formats.
Let's leverage the powers of two 3D heavyweights in 3ds Max and Maya Integration.
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Managing Assets
Asset tracking in 3ds Max4m 19s
2. Harmonizing Preferences
3. Transferring Materials
4. Transferring Models and Animation
5. Transferring Data with Alembic
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