Adjusting the water parameters and creating the keys


show more Adjusting the water parameters and creating the keys provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Getting Started with Reactor in 3ds Max show less
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Adjusting the water parameters and creating the keys

With our Water Helper now in our scene, we can turn our attention to making a few adjustments to add to the realism of our effect. We'll do that using the Rippling Water02 file that we saved up at the end of our last video. Let's select our Water Helper and head over to the settings in the Modify column. Okay, let's start with the water's density setting. The name of the control pretty much spells it out. Density sets the relative density of the liquid. In a nutshell, the number you plug in determines whether an object will sink into the water, or if it floats, just how low in the water it will go.

Let's experiment with a few different values and we'll see how things turn out. Let's begin by taking our Density to 25, and once we've done that, we'll go ahead and run a preview. Now at 25 you can see just how dense the water object is. Being curious, let's see how things would look if we crank that up to 50. Then we can run another preview. This time the...

Adjusting the water parameters and creating the keys
Video duration: 7m 43s 3h 8m Beginner

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Adjusting the water parameters and creating the keys provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Getting Started with Reactor in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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