Adjusting substeps and solver iterations


show more Adjusting substeps and solver iterations provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max show less
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Adjusting substeps and solver iterations

Depending on the complexity, of and/or the level of realism required, for our MassFX simulations, accuracy may be an extremely important aspect of the simulation that we want or need to have control over. In this video we will consider two global options that will have a significant impact on the accuracy of our rigid body simulations. Do keep in mind that as a general rule, to increase the accuracy of a simulation, the number of collision calculations used to compute it also need to be increased.

As the computational requirements for the calculations increase, so, too, does the overall simulation time. In simulations, as in rendering, cost versus benefit will be an ongoing balancing act that we need to look at. We have already in this course discussed the importance of understanding the relationship between the animation frame rate settings in our scene and the number of collision calculations taken for every second of simulation time. If, as is the case in the scene, we are working wi...

Adjusting substeps and solver iterations
Video duration: 3m 43s 3h 53m Intermediate

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Adjusting substeps and solver iterations provides you with in-depth training on 3D + Animation. Taught by Brian Bradley as part of the Creating Simulations in MassFX and 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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