Join Brian Bradley for an in-depth discussion in this video Adjusting substeps and solver iterations, part of MassFX and 3ds Max: Creating Simulations (2013).
Depending on the complexity, of and/or the level of realism required, for our…MassFX simulations, accuracy may be an extremely important aspect of the…simulation that we want or need to have control over.…In this video we will consider two global options that will have a significant…impact on the accuracy of our rigid body simulations.…Do keep in mind that as a general rule, to increase the accuracy of a…simulation, the number of collision calculations used to compute it also need to be increased.…
As the computational requirements for the calculations increase, so, too, does the…overall simulation time.…In simulations, as in rendering, cost versus benefit will be an ongoing balancing…act that we need to look at.…We have already in this course discussed the importance of understanding the…relationship between the animation frame rate settings in our scene and the…number of collision calculations taken for every second of simulation time.…If, as is the case in the scene, we are working with a frames-per-second setting…
- Setting up your 3ds Max project
- Understanding volume, mass, and density
- Learning the difference between concave and convex meshes
- Discovering Ground Collision and Gravity
- Baking out a simulation for rendering
- Adding an animation override
- Adding Rigid constraints and creating breakability
- Creating springy targets with the Hinge constraint
- Spinning targets with Twist
- Working with mCloth
- Putting a rip in mCloth
- Adding forces to a simulation
- Using fracture geometry in mParticles
Skill Level Intermediate
1. Dynamics Simulation 101: Understanding the Basics
2. The MassFX Approach
3. Working with Rigid Bodies
4. Making Use of Constraints
5. Working with mCloth
6. Using Forces with MassFX
Using forces with mCloth3m 47s
7. A Brief Introduction to mParticles
What's next?1m 5s
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