Adjusting specular parameters


show more Adjusting specular parameters provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Adjusting specular parameters

One of the most important properties of a Material is its Specular Highlights. So specularity is the highlights, or the shiny bits of an object. So with almost any Material type you have got a Specular component. You can actually choose different Specular colors, but most of the time you will leave it at White. We have in a Blinn Shader, a Specular Highlights section down here, and I can increase the Specular Level to get a highlight on my object.

So you can see the Specular Highlight is here on my sample slot, and we are also starting to see it here on the beveled edges of this piece of text. As I move around in here, the Specular Highlights are going to change. So the Highlights are dependent upon where the lighting is relative to the object and the camera. And in this case, I haven't added any lights to my scene yet, so I am just working with the default lighting. And that means it's the basic over the shoulder light that's attached to the perspective camera.

So as I orbit a...

Adjusting specular parameters
Video duration: 3m 6s 10h 4m Beginner

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Adjusting specular parameters provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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