From the course: Learning RealFlow
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Adjusting mesh parameters - RealFlow Tutorial
From the course: Learning RealFlow
Adjusting mesh parameters
- I've got ParticleMesh01 selected and let's play around with some of its properties. We can improve the quality of this by changing the type of mesh. The default is Weighted isotropic, and that uses spherical balls to generate the surface. You'll get a better result if you select that and change it to Weighted anisotropic, and that uses oval-shaped balls instead of spheres. Once again, it'll take a moment to calculate, because we have a fairly heavy mesh. That did take a moment to calculate, and you can see now that we've got a different result. It's looking a little bit thinner and more believable as water. We can play around with polygon size, and that will reduce the polycount and increase the speed at which these meshes are built. Just be aware that if the polygon size is too large, that is, if it's larger than the radius of the particles set in the Circle Emitter subnote here, then you're going to have issues. So we can bring this up a little bit but not too much. I'll set it to…
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Contents
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Importing a 3D scene5m 6s
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Creating an emitter3m 30s
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Adding a gravity daemon2m 11s
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Controlling particle parameters4m 33s
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Colliding particles with geometry4m 21s
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Killing particles with k Volume3m 20s
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Simulating surface tension2m 41s
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Setting an initial state3m 14s
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Keyframing node parameters2m 12s
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Adjusting animation in the Curve Editor3m 23s
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Fine-tuning a particle simulation9m 9s
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Building a particle mesh8m 8s
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Adjusting mesh parameters7m 56s
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