Join Brian Bradley for an in-depth discussion in this video Adding a spherical fill light, part of V-Ray 3.0 for 3ds Max Essential Training.
- View Offline
- Exercise Files
- We have so far then looked at creating…then positioning the default V-Ray light…in our scene setting it up to serve…as the key or main light as well as having…taken a look at a number of critical controls…that the light type makes available to us.…In this exercise, we want to go ahead…and add some fill light to our set up…whilst at the same time exploring…even more features of the V-Ray light type.…To add another of those to the existing set up then…let's come into the Create Light section…of the Command Panel and from the V-Ray section…click to enter Create mode for the V-Ray light.…
Now we could create our light in the scene…using the default rectangular type and then…alter the shape specification for it once…it has been created.…To do things a little differently though,…I'm going to access the Type drop down…before creating the light and make the switch…from plain to sphere.…A simple click and drag operation in…the top Viewport now just off to the right of our cars…will create the spherical or omni-light that we want.…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.