Join Brian Bradley for an in-depth discussion in this video Adding a spherical fill light, part of V-Ray 3.0 for 3ds Max Essential Training.
- We have so far then looked at creating…then positioning the default V-Ray light…in our scene setting it up to serve…as the key or main light as well as having…taken a look at a number of critical controls…that the light type makes available to us.…In this exercise, we want to go ahead…and add some fill light to our set up…whilst at the same time exploring…even more features of the V-Ray light type.…To add another of those to the existing set up then…let's come into the Create Light section…of the Command Panel and from the V-Ray section…click to enter Create mode for the V-Ray light.…
Now we could create our light in the scene…using the default rectangular type and then…alter the shape specification for it once…it has been created.…To do things a little differently though,…I'm going to access the Type drop down…before creating the light and make the switch…from plain to sphere.…A simple click and drag operation in…the top Viewport now just off to the right of our cars…will create the spherical or omni-light that we want.…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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