Adding a spherical environment map


show more Adding a spherical environment map provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Product Shots in 3ds Max show less
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Adding a spherical environment map

The conventional method for applying image-based lighting is to add an environment map. And that'll be an invisible sphere that surrounds your world. And we'll do it that way first. And then later in the course we'll look at how to create an actual geometric sphere for the image-based lighting. But first let's do it the ordinary way. We'll go into the Rendering menu, and choose Environment. That brings up the Environment and Effects dialogue. And here we can add an environment map. Click on the button that says None, and you get the Material Map browser, and double click on Bitmap.

And the Select Bitmap Image file dialog comes up. And you'll see I've got a couple HDR images here. One is in the format EXR and the other is in the format HDR. And I've just included these two, because although it's the same image and it'll work the same way, you'll notice that when you import one of these you'll get different dialogs to choose the settings for that particular ...

Adding a spherical environment map
Video duration: 2m 51s 3h 25m Intermediate

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Adding a spherical environment map provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Product Shots in 3ds Max

Subjects:
3D + Animation CAD
Software:
3ds Max
Author:
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