Join Aaron F. Ross for an in-depth discussion in this video Adding a spherical environment map, part of Creating Product Shots in 3ds Max.
…The conventional method for applying image-based…lighting is to add an environment map.…And that'll be an invisible sphere that surrounds your world.…And we'll do it that way first.…And then later in the course we'll look at how…to create an actual geometric sphere for the image-based lighting.…But first let's do it the ordinary way.…We'll go into the Rendering menu, and choose Environment.…That brings up the Environment and Effects dialogue.…And here we can add an environment map.…Click on the button that says None, and you…get the Material Map browser, and double click on Bitmap.…
And the Select Bitmap Image file dialog comes up.…And you'll see I've got a couple HDR images here.…One is in the format EXR and the other is in the format HDR.…And I've just included these two, because although it's…the same image and it'll work the same way, you'll…notice that when you import one of these you'll get…different dialogs to choose the settings for that particular image.…So if I choose EXR, and then click Open,…I get a dialog that says Open EXR Configuration.…
AuthorAaron F. Ross
Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.
- Importing solid models as 3ds Max body objects
- Working with the scene layout, hierarchy, and display layers
- Building Arch & Design materials
- Creating area and photometric lights
- Setting exposure control
- Optimizing indirect illumination with Final Gather
- Image-based lighting with high dynamic range files
- Lighting with self-illuminated geometry
- Rendering to high dynamic range
- Saving render passes with Render Elements
- Adding ambient occlusion
- Layering and color correction in After Effects
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
1. Laying Out the Scene
2. Studio Lighting
Controlling Final Gather3m 57s
3. Shading Models with Materials
4. Image-Based Lighting
5. Rendering and Compositing
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