Whilst Operators may be the backbone of our particle system, Tests are where the clever and cool looking stuff really happens, as it is the Test operators that tell particle flow what to do when particles interact with the deflectors that we have added to the scene. Here we will use Tests to ensure that we can get our petals to come to rest with the correct orientation.
- [Voiceover] In this particular exercise,…we find ourselves ready to go ahead…and start adding some Test operators to our flow…in order to create some very specific…particle behaviors, perhaps the most…important of which at this point would be…to delete or kill off particles that have already…passed below floor level in our scene.…As we can clearly see in the Max viewport…at this moment in time, we have a lot…of particles being calculated that are simply…adding nothing at all to the look of our shot.…To take care of that, let's open up Particle View…by means of the six key, and then from the depot,…add a Collision Test to the Birth and Motion event.…
Now you will recall that we have already…set up the required deflectors in our scene,…and so with the operator selected,…let's hit the By List button, and from the dialogue…that appears, select the Deflector Delete option.…In the parameters, we need to set the Collide option…to Stop, but rather than having the particles…just sit there, we also need to go ahead…and create a Delete event for them,…
- What is V-Ray RT?
- Using RT as an ActiveShade renderer
- Taking the options further
- Setting up a V-Ray RT project in 3ds Max
- Adding geometry and cameras
- Creating animation with V-Ray RT
- Setting up a particle system and deflectors
- Adding lighting
- Texturing and adding materials
- Adding render elements
- Adjusting render element parameters
- Compositing in After Effects
Skill Level Intermediate
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Introduction to V-Ray RT
2. Project—Setting Up the Scene
3. Project—Creating Animation
4. Project—Setting up the Lighting
5. Project—Working with Materials
6. Project—Working with V-Ray RT & Render Elements
7. Project—Compositing in After Effects
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