Join Brian Bradley for an in-depth discussion in this video Adding a rigid constraint and creating breakability, part of Creating Simulations in MassFX and 3ds Max.
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As with objects in the real world, objects in a MassFX simulation are subject…to the laws of physics, in particular gravity.…In order to remain in a fixed position once a simulations start, they need to…either be standing firmly on another static rigid body, such as the MassFX…ground plane for instance, or be fixed somehow to another object in the scene.…In this video, we will walk through accomplishing the latter in MassFX by making…use of its constraint tools.…
A constraint is a MassFX helper object that can be thought of as a joint or a…connector between two objects in the simulation.…In terms of real-world examples of constraints, we might think of a nail…pinning a wanted poster to a tree or a hinge connecting a door to a door frame.…Now, there is one extremely important piece of information regarding…constraints in MassFX that we need to understand right at the start of our working with them.…Constraints use the pivot points of the objects we are constraining together;…they use them as the point of connection, so to speak.…
- Setting up your 3ds Max project
- Understanding volume, mass, and density
- Learning the difference between concave and convex meshes
- Discovering Ground Collision and Gravity
- Baking out a simulation for rendering
- Adding an animation override
- Adding Rigid constraints and creating breakability
- Creating springy targets with the Hinge constraint
- Spinning targets with Twist
- Working with mCloth
- Putting a rip in mCloth
- Adding forces to a simulation
- Using fracture geometry in mParticles
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Urban Game Environments in 3ds Maxwith Adam Crespi5h 54m Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Dynamics Simulation 101: Understanding the Basics
2. The MassFX Approach
3. Working with Rigid Bodies
4. Making Use of Constraints
5. Working with mCloth
6. Using Forces with MassFX
Using forces with mCloth3m 47s
7. A Brief Introduction to mParticles
What's next?1m 5s
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