Adding the physical properties and collection


show more Adding the physical properties and collection provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Getting Started with Reactor in 3ds Max show less
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Adding the physical properties and collection

Our rippling water project will have us using a file named Rippling Water. With the majority of the elements that we'll be needing for a scene having already been built, we'll be able to concentrate our efforts on creating our Reactor simulation. Let's start with the red-and-yellow checkerboard ball situated above the ramp. After selecting the ball, we can go in to add its physical properties. I'll make that selection, then go over to the toolbar on the left, activating the Property Editor. For the values, let's give the ball a Mass of 65, then we'll take the Friction amount to let's say 0.2. Because of its shape, we will also change its Simulation Geometry type to Bounding Sphere.

Now for the rail, which was created by lofting an outline U shape along the helix, the only thing we really need to worry about is its property editor geometry type for simulation. Because of its negative space, in other words, the area inside the rail, we're going to want to ch...

Adding the physical properties and collection
Video duration: 3m 7s 3h 8m Beginner

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Adding the physical properties and collection provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Getting Started with Reactor in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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