From the course: 3ds Max: Stylized Environment for Animation
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Adding more elements to the final composition - 3ds Max Tutorial
From the course: 3ds Max: Stylized Environment for Animation
Adding more elements to the final composition
- [Instructor] Once I had the scene composited, I came across several issues including the grass being too thick than what I was expecting it to be and the other issue was this background being still very flat though I have clouds and they look stylized and hand-painted, but the problem is this skyline which is actually separating my foreground from the background, does not actually give me enough detail. I still believe that I should be having some small mountains or some trees at the background to make this composition alive. So what I did was, I went back and fixed my grass and rendered the scene out again and then added some more elements into the background. Let me just show you my final composition with all the elements and it's this file over here which looks a lot better in comparison to this one. So if I switch between these two, with the same size, you better see a good difference in both of them. Now it's not just the elements but some other things I have done. Now let me…
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Contents
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Methods for creating stylized textures7m 24s
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Using vector shapes to add details6m 44s
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Creating base texture in DDO5m 38s
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Adding details to the base texture in DDO8m 5s
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Creating materials in 3ds Max4m 47s
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Color correcting materials9m 8s
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Preparing flowers and grass for export4m 50s
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Importing grass and flowers to the scene4m 19s
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Setting up the camera and grass5m 3s
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Modifying the structure shape6m 25s
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Adding lights to the scene4m 31s
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Setting up V-Ray renderer7m 21s
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Fixing issues with renders and lights7m 42s
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Compositing render passes in Photoshop8m 25s
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Adding more elements to the final composition10m 12s
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