Join Adam Crespi for an in-depth discussion in this video Adding more details to the bump map, part of 3ds Max: Game Prop Creation.
Now that I've got my corrugations on the main sides and end of my shipping…container, I'm ready to put other bump parts in.…I'm going to look first at the corner boxes here. I'll press Z to zoom and zoom in on them.…We've unfolded these boxes and we can see the UVs are overlapped here, as…there's only two of these pluses available.…What I'm going to do is use a circle in here to simulate the depth in the hole;…in reality, it's going to be just black in the diffuse texture.…First, I'll put a new layer in.…
My general rule in Photoshop is when in doubt use a new layer.…If you are thinking about putting something else in, use a new layer.…Keep this flexibility going all the way through.…What I've also done is to save this as a PSD.…What I like to do is to save this in a working directory.…I've put a directory called working in my images folder in the 3ds Max project.…That way when I'm browsing for textures, all these working PSDs are down a…directory and don't show up on the list;…only the finished textures are in images.…
Author
Released
6/21/2012Note: A familiarity of basic modeling and unwrapping techniques in 3ds Max and a working knowledge of Photoshop will help you get the most out of this course.
- Laying out the overall form
- Planning for modular textures and models
- Adding the framing components
- Laying out the UV coordinates
- Creating bump maps
- Painting diffuse textures
- Setting up a library of textures
- Converting bump maps to normal maps
- Testing maps
- Laying out a texture sheet for multiple tools
- Using a high poly to low poly workflow
- Baking out normals and ambient occlusion for rusty and dirty surfaces
- Modeling furniture
Skill Level Intermediate
Duration
Views
Related Courses
-
3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner -
Mudbox 2013 Essential Training
with Ryan Kittleson4h 14m Beginner
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Introduction
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Welcome57s
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Using the exercise files2m 22s
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1. Modeling a Large Prop (Shipping Container)
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Adding the side panels2m 33s
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Unwrapping the sides2m 10s
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Unwrapping one corner box2m 25s
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2. Texturing the Shipping Container
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Adding details to the doors2m 55s
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Adding soft rust3m 57s
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Adding rust bubbles3m 46s
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Testing the maps5m 54s
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3. Modeling Tools and Small Props
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Modeling a sledgehammer2m 52s
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Modeling a ladder5m 6s
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Unwrapping for the ladder5m 47s
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Placing the clean texture5m 51s
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Painting galvanized steel6m 59s
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Adding dirt and wear6m 48s
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4. Modeling Furniture
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Blocking out the basic form5m 26s
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Refining the silhouette3m 31s
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Unwrapping for the chair7m 53s
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Painting the fabric6m 26s
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Laying out the wood texture5m 49s
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5. Painting a Wood Texture from Scratch
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Adding knots3m 2s
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6. Workflow and Integration
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Overview of normal maps1m 45s
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Overview of the pipeline2m 41s
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Smoothing groups2m 50s
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Adding hinges5m 42s
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7. Sculpting and Painting in Mudbox
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Painting in Mudbox5m 34s
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8. Ambient Occlusion and Specularity
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Painting a specular map6m 36s
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9. Importing into Unity and Testing
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Refining materials4m 37s
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Conclusion
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Video: Adding more details to the bump map