From the course: 3ds Max and Twinmotion: Architectural Visualization

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Adding lights

Adding lights

From the course: 3ds Max and Twinmotion: Architectural Visualization

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Adding lights

- [Instructor] In addition to environmental lighting, you can add your own lights to a Twinmotion scene. So let's turn this scene into a nighttime scene and add some lights. So I'm going to hop into my settings menu, go to location. And then under time of day I'm just going to make it a dark night. And so now we have basically a night sky and let's go ahead and add some light. Now we can add lights using the Library. So if I go into my main Library under Lights, you'll see we have a whole bunch of different lights. Now, most of these are IES lights, which have a specific type of fall off and they all have their own individual looks but we also have some generic lights at the top such as an omnidirectional light, a spotlight, a neon light, which is essentially a fluorescent bulb or a tube light as well as an area light. So let's start off with spotlight. So I'm going to go ahead and just left click and drag this spotlight…

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