Join Zaheer Mukhtar for an in-depth discussion in this video Adding lights to the scene, part of 3ds Max: Stylized Environment for Animation.
- I will now create lights into my scene.…For that, I will go into my Create Panel.…In my lights rollout, I will choose the Target Direct…under the Standard category…and go to my top View Port and create a light.…I will go to the left View Port and move the light upward.…Now, double-click in the middle…to choose both sides of the light…and just move that kind of upward there.…I will go to my Perspective View Port…and have a look at my reference image.…
I see that the light is falling from this direction…and I do kind of like the lighting direction.…I see that the shadows are formed here.…So, it's not exactly from the front…but somewhere to the right side of the building, as well.…I see a bit of a shadow here.…Now, to see my shadow effect,…one way is that I start rendering my scene.…But we haven't set up the VRay yet.…So, one quick fix is that I right-click here…and choose the mode Realistic and then it is going…to give me the direction of the shadows, as well.…
I will choose my light and go to Modify Panel,…make sure that the Shadows is on…
First, Zaheer explores artistic ways to block out the basic forms of your structure, such as using exaggerated proportions and irregular, tilted shapes. Next, he shows how to add details to the forms. Then he demonstrates how to add the more stylized elements including textures, imported materials, color refinements, and lighting. He wraps up the course by wrapping up the workflow, making final render passes and preparing the scene for export. Along the way, he covers art creation, modeling, compositing, and more.
- Exploring the elements of stylization
- Analyzing a reference image
- Blocking out basic shapes
- Reshaping forms
- Creating details
- Creating stylized elements
- Creating materials in 3ds Max
- Color correcting materials
- Preparing materials for export
- Importing elements into a scene
- Adding lights to a scene
- Setting up V-Ray Renderer
- Fixing issues with renders and lights
- Compositing render passes in Photoshop
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 58m Intermediate
1. Blocking Out Basic Shapes
2. Adding Details to Basic Shapes
3. Creating Stylized Details
4. Creating Textures, Exporting, and Rendering
Next steps1m 54s
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