From the course: 3ds Max: Stylized Environment for Animation
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Adding lights to the scene - 3ds Max Tutorial
From the course: 3ds Max: Stylized Environment for Animation
Adding lights to the scene
- I will now create lights into my scene. For that, I will go into my Create Panel. In my lights rollout, I will choose the Target Direct under the Standard category and go to my top View Port and create a light. I will go to the left View Port and move the light upward. Now, double-click in the middle to choose both sides of the light and just move that kind of upward there. I will go to my Perspective View Port and have a look at my reference image. I see that the light is falling from this direction and I do kind of like the lighting direction. I see that the shadows are formed here. So, it's not exactly from the front but somewhere to the right side of the building, as well. I see a bit of a shadow here. Now, to see my shadow effect, one way is that I start rendering my scene. But we haven't set up the VRay yet. So, one quick fix is that I right-click here and choose the mode Realistic and then it is going to give me the direction of the shadows, as well. I will choose my light…
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Contents
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Methods for creating stylized textures7m 24s
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(Locked)
Using vector shapes to add details6m 44s
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(Locked)
Creating base texture in DDO5m 38s
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Adding details to the base texture in DDO8m 5s
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(Locked)
Creating materials in 3ds Max4m 47s
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Color correcting materials9m 8s
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Preparing flowers and grass for export4m 50s
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(Locked)
Importing grass and flowers to the scene4m 19s
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Setting up the camera and grass5m 3s
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(Locked)
Modifying the structure shape6m 25s
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Adding lights to the scene4m 31s
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(Locked)
Setting up V-Ray renderer7m 21s
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(Locked)
Fixing issues with renders and lights7m 42s
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(Locked)
Compositing render passes in Photoshop8m 25s
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(Locked)
Adding more elements to the final composition10m 12s
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