Now that I've got my bounding box in, I'm going to make the corner boxes as part of the frame.…I'll go back and look at the reference for a sec and make sure I've got the right pieces.…As we can see in this image, these corner boxes, which actually hold the mating…couplers for joining or stacking containers, protrude a little bit and it's…important to make these, because they affect the silhouette of the container.…Things like the corrugations and the internal ribs on the structure can be…handled on a normal map, but getting the silhouette right matters.…
We can see in the other images, even when the containers are stacked, that these…corner boxes do protrude.…These are about 6" x 6" x 4" and I'm going to make them with an instanced workflow.…Here in Max, I'll make it a little easier to see first.…I'm going to right-click and choose Unfreeze All and then select my bounding box.…I'll right-click and choose Object Properties.…In the Object Properties, I'll check Display as Box.…That way this displays as a wireframe bounding box of a box. Being that the box and…
Author
Released
6/21/2012Note: A familiarity of basic modeling and unwrapping techniques in 3ds Max and a working knowledge of Photoshop will help you get the most out of this course.
- Laying out the overall form
- Planning for modular textures and models
- Adding the framing components
- Laying out the UV coordinates
- Creating bump maps
- Painting diffuse textures
- Setting up a library of textures
- Converting bump maps to normal maps
- Testing maps
- Laying out a texture sheet for multiple tools
- Using a high poly to low poly workflow
- Baking out normals and ambient occlusion for rusty and dirty surfaces
- Modeling furniture
Skill Level Intermediate
Duration
Views
Related Courses
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3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
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Introduction
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Welcome57s
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Using the exercise files2m 22s
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1. Modeling a Large Prop (Shipping Container)
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Adding the side panels2m 33s
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Unwrapping the sides2m 10s
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Unwrapping one corner box2m 25s
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2. Texturing the Shipping Container
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Adding details to the doors2m 55s
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Adding soft rust3m 57s
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Adding rust bubbles3m 46s
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Testing the maps5m 54s
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3. Modeling Tools and Small Props
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Modeling a sledgehammer2m 52s
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Modeling a ladder5m 6s
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Unwrapping for the ladder5m 47s
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Placing the clean texture5m 51s
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Painting galvanized steel6m 59s
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Adding dirt and wear6m 48s
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4. Modeling Furniture
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Blocking out the basic form5m 26s
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Refining the silhouette3m 31s
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Unwrapping for the chair7m 53s
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Painting the fabric6m 26s
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Laying out the wood texture5m 49s
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5. Painting a Wood Texture from Scratch
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Adding knots3m 2s
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6. Workflow and Integration
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Overview of normal maps1m 45s
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Overview of the pipeline2m 41s
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Smoothing groups2m 50s
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Adding hinges5m 42s
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7. Sculpting and Painting in Mudbox
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Painting in Mudbox5m 34s
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8. Ambient Occlusion and Specularity
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Painting a specular map6m 36s
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9. Importing into Unity and Testing
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Refining materials4m 37s
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Conclusion
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Video: Adding the framing components