Adding fascias and soffits


show more Adding fascias and soffits provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Adding fascias and soffits

Once we have the flat planes of a roof in place we need to add the elements that give us thickness at the edge or apparent thickness. In reality they are really built of planes of material and linear elements. For this roof I'm going to put a fascia on the outside and a soffit. The fascia is the board that caps the rafter ends, so it looks like a continuous edge. There is often a gutter or something similar over it. I'll also put a soffit underneath the roof. That way because the polygons in this roof face out, I have coverage underneath instead of a blank area.

So in a game if I happen to duck into this doorway or next to the building and look up at the roof, I see what really should be there: a solid surface. To start with on this fascia I'll go into top view and change to a wireframe by pressing F3. With my Snap on at 2.5 I'll press Ctrl+Right-Click and choose Box. I'm going to make one piece of the roof fascia here and a soffit and then clone this all the way ar...

Adding fascias and soffits
Video duration: 5m 21s 5h 54m Intermediate

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Adding fascias and soffits provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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