In this video, I'll continue modeling and refining the shipping container, adding…more and more high poly pieces to bake into my normal map.…I'm going to work on the doors, and I'm going to detach this door polygon as a separate object.…I'll select that shipping container, which I've already started to chamfer all…the edges of the framework on,…and I'll go to the Modifier panel and I'll scroll down to the Edit Geometry menu and choose Detach.…In detaching, I have some options of pulling it out as a separate element or…as a separate object.…
Being that I can detach and recombine as needed, I'm going to pull it out as a separate object.…I'll click OK, right-click and choose Top- level and right-click and choose Hide Selection.…Now I can just work on the door.…What I'm going to do is to add in divisions across and then panels.…Then I'll add in the split between the doors themselves.…I'll go By Edge, picking one edge, holding Ctrl, and clicking on the other side.…I'm going to right-click and choose the dialog next to Connect.…
Author
Released
6/21/2012Note: A familiarity of basic modeling and unwrapping techniques in 3ds Max and a working knowledge of Photoshop will help you get the most out of this course.
- Laying out the overall form
- Planning for modular textures and models
- Adding the framing components
- Laying out the UV coordinates
- Creating bump maps
- Painting diffuse textures
- Setting up a library of textures
- Converting bump maps to normal maps
- Testing maps
- Laying out a texture sheet for multiple tools
- Using a high poly to low poly workflow
- Baking out normals and ambient occlusion for rusty and dirty surfaces
- Modeling furniture
Skill Level Intermediate
Duration
Views
Related Courses
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3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
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Introduction
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Welcome57s
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Using the exercise files2m 22s
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1. Modeling a Large Prop (Shipping Container)
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Adding the side panels2m 33s
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Unwrapping the sides2m 10s
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Unwrapping one corner box2m 25s
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2. Texturing the Shipping Container
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Adding details to the doors2m 55s
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Adding soft rust3m 57s
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Adding rust bubbles3m 46s
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Testing the maps5m 54s
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3. Modeling Tools and Small Props
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Modeling a sledgehammer2m 52s
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Modeling a ladder5m 6s
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Unwrapping for the ladder5m 47s
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Placing the clean texture5m 51s
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Painting galvanized steel6m 59s
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Adding dirt and wear6m 48s
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4. Modeling Furniture
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Blocking out the basic form5m 26s
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Refining the silhouette3m 31s
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Unwrapping for the chair7m 53s
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Painting the fabric6m 26s
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Laying out the wood texture5m 49s
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5. Painting a Wood Texture from Scratch
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Adding knots3m 2s
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6. Workflow and Integration
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Overview of normal maps1m 45s
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Overview of the pipeline2m 41s
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Smoothing groups2m 50s
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Adding hinges5m 42s
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7. Sculpting and Painting in Mudbox
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Painting in Mudbox5m 34s
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8. Ambient Occlusion and Specularity
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Painting a specular map6m 36s
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9. Importing into Unity and Testing
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Refining materials4m 37s
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Conclusion
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Video: Adding details by beveling and extruding