From the course: 3ds Max: Stylized Environment for Animation
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Adding details to the base texture in DDO - 3ds Max Tutorial
From the course: 3ds Max: Stylized Environment for Animation
Adding details to the base texture in DDO
- [Instructor] I will now finish my material by creating some more material over this surface, but the first thing I'm going to do is view my material here, and I will click on 3DO here to view my material in real time. Here is my 3D0 Viewer, and if I wanted to rotate my object, I will hold Alt + Left Mouse Button to rotate my object, and I also need to rotate my light, so I will hold Shift + Left Mouse Button and drag it, so I can rotate the light and see the surface. Now, the bump or the normal map is perfectly fine, but I have a bit of a problem with the extra detail, like I said before, so I'm going to go back into my folder and choose the base layer, and I will slightly bring down the texture intensity. In fact, I will bring it down to about 19. And the other thing I'm going to do is change the color, so I will click the Edit Reflectance and pick this color over here which we picked from our reference image, and I'm going to make it kind of more darker, and hit OK. And now this…
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Contents
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Methods for creating stylized textures7m 24s
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(Locked)
Using vector shapes to add details6m 44s
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(Locked)
Creating base texture in DDO5m 38s
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(Locked)
Adding details to the base texture in DDO8m 5s
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(Locked)
Creating materials in 3ds Max4m 47s
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(Locked)
Color correcting materials9m 8s
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(Locked)
Preparing flowers and grass for export4m 50s
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(Locked)
Importing grass and flowers to the scene4m 19s
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(Locked)
Setting up the camera and grass5m 3s
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(Locked)
Modifying the structure shape6m 25s
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(Locked)
Adding lights to the scene4m 31s
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(Locked)
Setting up V-Ray renderer7m 21s
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(Locked)
Fixing issues with renders and lights7m 42s
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(Locked)
Compositing render passes in Photoshop8m 25s
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(Locked)
Adding more elements to the final composition10m 12s
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