I've blocked out the basic form for the sledgehammer handle.…Now I'm going to check and clear and reapply the smoothing groups and bevel the…bottom of it for a little extra detail.…First I'll spin underneath and there is the bottom polygon on it.…I'll select it and press 4 to go into Polygon.…I'll pick the bottom poly. We can either Chamfer edges or Extrude this.…I'm going to right-click and choose Bevel.…I'll pull this polygon out slightly and then use bevel to bring it in.…This gives me, if I need, a little bit of a beveled edge, so it will shine nicely…instead of being perfectly crisp at the bottom.…
It's not a real round but it will look pretty good.…Now for the smoothing groups. This had smoothing groups applied so as a cylinder…it looked fairly round, but once I throw that bevel on we can see I've got some…odd issues going on down at the bottom.…Here's how I'll handle it.…With the object selected I'll press 4 and I usually select all my faces and…clear off the smoothing groups first.…On the Modifier panel, I'll scroll down to the smoothing groups.…
Author
Released
6/21/2012Note: A familiarity of basic modeling and unwrapping techniques in 3ds Max and a working knowledge of Photoshop will help you get the most out of this course.
- Laying out the overall form
- Planning for modular textures and models
- Adding the framing components
- Laying out the UV coordinates
- Creating bump maps
- Painting diffuse textures
- Setting up a library of textures
- Converting bump maps to normal maps
- Testing maps
- Laying out a texture sheet for multiple tools
- Using a high poly to low poly workflow
- Baking out normals and ambient occlusion for rusty and dirty surfaces
- Modeling furniture
Skill Level Intermediate
Duration
Views
Related Courses
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3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
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Introduction
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Welcome57s
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Using the exercise files2m 22s
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1. Modeling a Large Prop (Shipping Container)
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Adding the side panels2m 33s
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Unwrapping the sides2m 10s
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Unwrapping one corner box2m 25s
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2. Texturing the Shipping Container
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Adding details to the doors2m 55s
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Adding soft rust3m 57s
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Adding rust bubbles3m 46s
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Testing the maps5m 54s
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3. Modeling Tools and Small Props
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Modeling a sledgehammer2m 52s
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Modeling a ladder5m 6s
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Unwrapping for the ladder5m 47s
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Placing the clean texture5m 51s
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Painting galvanized steel6m 59s
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Adding dirt and wear6m 48s
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4. Modeling Furniture
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Blocking out the basic form5m 26s
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Refining the silhouette3m 31s
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Unwrapping for the chair7m 53s
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Painting the fabric6m 26s
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Laying out the wood texture5m 49s
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5. Painting a Wood Texture from Scratch
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Adding knots3m 2s
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6. Workflow and Integration
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Overview of normal maps1m 45s
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Overview of the pipeline2m 41s
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Smoothing groups2m 50s
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Adding hinges5m 42s
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7. Sculpting and Painting in Mudbox
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Painting in Mudbox5m 34s
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8. Ambient Occlusion and Specularity
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Painting a specular map6m 36s
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9. Importing into Unity and Testing
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Refining materials4m 37s
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Conclusion
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Video: Adding detail and smoothing groups