Adding detail to the diffuse texture: Sills and arches


show more Adding detail to the diffuse texture: Sills and arches provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Adding detail to the diffuse texture: Sills and arches

As part of forming a textured sheet for a modular building we need to add detail in. Often in a building like this we see details like sills, brick arches, corbels, and other pieces. For this I am going to choose to make a design variation. I am going to put a flat arch or a jack arch over these windows so I get a difference in brick direction. Right now these windows probably have a concealed piece of steel holding up the brick right there. To start, I'll go over to 3ds Max and in the UV Editor render the UVW template to bring into Photoshop.

Here in 3ds Max I have my polygons in the UV Editor, shown cleanly by turning off the texture. What I'll do is choose Tools > Render UVW Template. I'll set my Width and my Texture size 1024 square and hit Render. This produces these UVs. Notice it looks like some are missing. It's really a question of being zoomed out to 50%, noted by the 1:2 up here. I'll save this image and then go bring it up in Photoshop for use. I'll call...

Adding detail to the diffuse texture: Sills and arches
Video duration: 4m 24s 5h 54m Intermediate

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Adding detail to the diffuse texture: Sills and arches provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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