From the course: Learning 3ds Max 2021
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Adding detail with Swift Loop and constraints - 3ds Max Tutorial
From the course: Learning 3ds Max 2021
Adding detail with Swift Loop and constraints
- [Narrator] Let's use some more tools on the editable poly ribbon to clean up and add detail to this model. Again, we want to select the chassis and in the modeling ribbon, activate modify mode and click Previous Modifier a couple of times to go down to the level of the editable poly. First, I want to clean up the end of this strut here. I'll do that in polygon sub-object mode and just select these three polygons in the center here. And you do that by holding Down + the Ctrl key with those three polygons selected, activate the move tool. And from the reference coordinate system, pull down, choose local aligned, and just pull those up in the local y-axis of the selection. And we can also orbit around with Alt + Middle Mouse and investigate. It would be best if this was a little bit better squared off and we can accomplish that in various ways. One way is to move these edges around and go into edge sub-object mode. And…
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Contents
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Choosing display units and grid options7m 34s
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Parametric modeling in the Modifier Stack7m 26s
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Cloning an object as an instance6m 26s
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Creating shapes and splines4m
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Extruding splines with the Sweep modifier3m 49s
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Sub-object transforms and symmetry7m 53s
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Activating the Modeling ribbon tools4m 20s
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Extruding polygons with the Editable Poly ribbon6m 14s
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Adding detail with Swift Loop and constraints6m 1s
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Rounding corners with Chamfer4m 23s
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