From the course: 3ds Max: Hard Surface Modeling
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Adding detail: Part 2 - 3ds Max Tutorial
From the course: 3ds Max: Hard Surface Modeling
Adding detail: Part 2
- [Narrator] Continuing from where we left off in the previous exercise, let's carry on adding detail to our primitives here by first of all adding the holes that we need in our extruding pieces. Coming over to the Modify panel, then, let's jump into Polygon Sub-Object mode and select just the very top polygon here. In the Ribbons polygon panel, let's shift-click on our bevel tool and make sure that we are set to work in Local Normal mode, and then right-click on them in order to zero out each of the spinners that we have. I'm going to set the bevel inset value here to roundabout -0.5 centimeters. Click the Apply and Continue button, and then right-click on the outline spinner again so I can set it to -0.05 centimeters. Also, set the extrude spinner to -0.05 centimeters as well. Once we click Apply, we want to add a final downward extrude by decreasing the bevel height a little more. Now, we don't want to go too far here because, if you look closely at the reference, this area with…
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Contents
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Creating the base cylinders4m 44s
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(Locked)
Extruding with splines4m 41s
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(Locked)
Adding detail: Part 15m 11s
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(Locked)
Adding detail: Part 25m 45s
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(Locked)
Creating the clamp holes7m 9s
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(Locked)
Applying subdivision creasing3m 20s
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(Locked)
Screw crease fixes3m 48s
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(Locked)
Insert subdivision2m 45s
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(Locked)
Valve subdivision3m 4s
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