With our cameras sitting so close to the products in our shots, we will want to make sure that the viewer is not distracted by seeing any particles pass through what should be solid objects, and so we will want to set up some specific deflectors for our doll geometry meaning that any particles that do collide will appear to behave properly.
- [Voiceover] With most of the deflectors set up…and ready to be added to our particle system,…we just need to add the final touches…to this aspect of our scene by setting up…some deflectors for the dolls that are after all,…the focus of our shots.…Now we could, at a pinch, make do with using s deflectors…scaling them into some kind of capsule like shape…that would sort of fit around the geometry of our dolls.…The problem with that approach would be…the very rough nature of the fit.…In my opinion, it is probably going to be worth taking…just a little bit of extra time here so as to go ahead…and create some custom low res geometry…that can be used as deflectors for the dolls,…geometry that much more closely conforms to the shape…and configuration of the product in our shot.…
In fact, this is something that we have…already gone ahead and done.…To see what these proxy deflectors look like,…let's use the merge command from the application menu,…select the doll deflector scene file…from the chapter 03 exercise files folder,…
- What is V-Ray RT?
- Using RT as an ActiveShade renderer
- Taking the options further
- Setting up a V-Ray RT project in 3ds Max
- Adding geometry and cameras
- Creating animation with V-Ray RT
- Setting up a particle system and deflectors
- Adding lighting
- Texturing and adding materials
- Adding render elements
- Adjusting render element parameters
- Compositing in After Effects
Skill Level Intermediate
Up and Running with mental ray in 3ds Maxwith Brian Bradley4h 7m Intermediate
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Introduction to V-Ray RT
2. Project—Setting Up the Scene
3. Project—Creating Animation
4. Project—Setting up the Lighting
5. Project—Working with Materials
6. Project—Working with V-Ray RT & Render Elements
7. Project—Compositing in After Effects
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