Whenever we're adding deflectors to a scene…so as to create a collision detection system,…it is, generally speaking, a good idea to…keep things as simple and minimal as possible.…All necessary complexity in our deflector…setup will only slow down calculations, which…can, of course in turn, negatively effect the quality of our final result.…In order to start our scene setup then, we're going…to create the simplest of the deflector options that we need.…Which will be the one acting as a stand in for our table top geometry.…
In the create tab then, let's click to enter the space…wrap section and from the drop down list, select the deflectors entry.…All we need in order to do the job…effectively here is create a simple play now deflector.…We do that by means of the standard deflector option.…So, let's click the button to enter create mode.…And then, in the top…viewport, left click and drag to draw out a…deflector that encompasses the area of our table surface.…Remembering of course to right click in order to end the creation process.…
Author
Released
10/21/2013- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
Duration
Views
Related Courses
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3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
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Introduction
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Welcome1m 35s
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What you should know1m 20s
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Using the exercise files1m 3s
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3ds Max project structure2m 36s
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1. Overview of the Particle Flow System
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Operators are the key5m 2s
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Making use of events5m 39s
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How tests work4m 20s
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Deconstructing a flow5m 51s
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How we use deflectors3m 32s
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Using the force3m 47s
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2. Adding and Building Flows
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3. Putting Operators to Work
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The Birth Grid operator4m 29s
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The Birth Group operator5m 5s
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The Birth Texture operator5m 41s
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The Transform operators6m 56s
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Speed operators5m 19s
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Shape operators6m 31s
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Utility operators4m 16s
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mParticle operators7m 3s
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4. Tests That Create Events
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Particle Age6m 2s
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Collision5m 38s
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Speed4m 52s
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Find Target7m 14s
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Lock/Bond4m 55s
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5. Creating Rain, Drip, and Splash Systems
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Creating rainfall6m 17s
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Motion through forces3m 54s
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Adding collision detection7m 25s
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Setting up the sculpt splash4m 45s
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Running across the surface6m 55s
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Final observations2m 43s
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Conclusion
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What's next?2m 1s
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Video: Adding collision detection