Join Brian Bradley for an in-depth discussion in this video Adding collision detection, part of Up and Running with Particle Flow in 3ds Max.
Whenever we're adding deflectors to a scene…so as to create a collision detection system,…it is, generally speaking, a good idea to…keep things as simple and minimal as possible.…All necessary complexity in our deflector…setup will only slow down calculations, which…can, of course in turn, negatively effect the quality of our final result.…In order to start our scene setup then, we're going…to create the simplest of the deflector options that we need.…Which will be the one acting as a stand in for our table top geometry.…
In the create tab then, let's click to enter the space…wrap section and from the drop down list, select the deflectors entry.…All we need in order to do the job…effectively here is create a simple play now deflector.…We do that by means of the standard deflector option.…So, let's click the button to enter create mode.…And then, in the top…viewport, left click and drag to draw out a…deflector that encompasses the area of our table surface.…Remembering of course to right click in order to end the creation process.…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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